Display Name = "Monster Lord's Castle 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 36, 10, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 74, 20, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 74, 20, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 31, 36, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 31, 36, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1173, 0, 6, 0])
      CallCommonEvent([415])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 8, 51, 0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1173, 0, 6, 0])
      CallCommonEvent([415])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 8, 51, 0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1173, 0, 6, 0])
      CallCommonEvent([415])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 8, 51, 0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 36, 13, 0, 0])
    Empty([])

CommonEvent 10
Name = "シオン1"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "エデン"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["We will hold back the enemy reinforcements."])
    ShowText(["That's why this place is off-limits..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't put them through trouble, Hiruko..."])
    ShowText(["We will take a different route!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["We will hold back the enemy reinforcements."])
    ShowText(["That's why this place is off-limits..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't put them through trouble, Hiruko..."])
    ShowText(["We will take a different route!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["We will hold back the enemy reinforcements."])
    ShowText(["That's why this place is off-limits..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't put them through trouble, Hiruko..."])
    ShowText(["We will take a different route!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowPicture([5, "80_cupid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["cupid_fc1", 0, 0, 2])
      ShowText(["\\n<Cupid>"])
      ShowText(["W-welcome to Cupid Church..."])
      ShowText(["Would you like to pray?"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["There's no way that could happen!!"])
      ShowPicture([5, "80_cupid_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["cupid_fc1", 2, 0, 2])
      ShowText(["\\n<Cupid>"])
      ShowText(["Y-Yeah!!"])
      ShowTextAttributes(["sonia_fc1", 1, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Hey, don't bully Cupid, it's just too cruel."])
      ShowText(["Are you okay? It was scary, right..."])
      ShowTextAttributes(["sonia_fc1", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["So that's how it is..."])
      ShowText(["If you don't want to get hurt, help us."])
      ShowTextAttributes(["cupid_fc1", 2, 0, 2])
      ShowText(["\\n<Cupid>"])
      ShowText(["Y-Yes~!"])
      ShowText(["I'll provide plenty of services like prayers, healing, and job changes~!"])
      PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
      FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
      RecoverAll([0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The party's HP and MP have been fully recovered!"])
      CallCommonEvent([113])
      ErasePicture([5])
      Empty([])

    Else([])
      ShowPicture([5, "80_cupid_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["cupid_fc1", 2, 0, 2])
      ShowText(["\\n<Cupid>"])
      ShowText(["I'll provide plenty of services like prayers, healing, and job changes~!"])
      PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
      FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
      RecoverAll([0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The party's HP and MP have been fully recovered!"])
      CallCommonEvent([113])
      ErasePicture([5])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 35, 10, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    CallCommonEvent([411])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "蛭蟲1"

  Page 0
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["I'll take care of the enemies around here."])
    ShowText(["You all should go ahead."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 35, 13, 0, 0])
    Empty([])

CommonEvent 23
Name = "蛭蟲2"

  Page 0
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Chimeras have quite a unique flavor, you know."])
    ShowText(["The mechanical parts make for good spices..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 74, 20, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 31, 36, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    CallCommonEvent([412])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What are you doing, Monster Lord..."])
    ShowText(["Eden will deal with me, so you all hurry to the upper floor."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Though I said that, the Holy Lance Longinus is indeed a threat."])
    ShowText(["It might be too much for you all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, I'll leave this to you..."])
    Empty([])

  Page 2
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    CallCommonEvent([411])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["tennyo_fc1", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Kyu, I'm on a break~!"])
    ShowText(["You can't cut down an angel without fighting spirit!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ControlVariables([1002, 1002, 0, 0, 59])
    ControlSwitches([5346, 5346, 0])
    ControlSelfSwitch(["A", 0])
    FadeinScreen([])
    PlaySE(["RPG::SE(@name=\"mon_break5\", @pitch=100, @volume=100)"])
    ChangeTransparency([1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[3, 1])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, 1])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ChangeMapDisplay([1])
    TransferPlayer([0, 862, 11, 20, 0, 2])
    ChangePlayerFollowers([0])
    ShotBalloonIcon([15, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Bursting through the window, rolling into the building――"])
    ShowText(["Somehow, it seems we've succeeded in breaking into the Monster Lord's castle."])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What the heck! What is this state of the castle's interior!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The inside of the Monster Lord's castle has been remodeled to cater to angels..."])
    Wait([30])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["This has been made quite in bad taste..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You dare do as you please in my castle...!"])
    ShowText(["I'll take it back immediately and remodel it again!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["For that reason, we must quickly take control of the castle..."])
    ConditionalBranch([4, 810, 0])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>"])
      ShowText(["Hmph, if control is necessary, I'll just mow them all down."])
      ShowText(["Don't blame me if there's nothing left of them."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 827, 0])
      ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
      ShowText(["\\n<Ogretooth>"])
      ShowText(["These angels here... I can take them all out, right?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zion was probably defeated by a single strike from Minagi."])
    ShowText(["And currently, Gnosis is dealing with Minagi."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, Eden should still be commanding from within the castle."])
    ShowText(["If we are to defeat Eden and take control of the Monster Lord's castle—"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["There is no place better for commanding the army than the throne room."])
    ShowText(["There, the communication equipment should be well-equipped."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["But... first, we should head to the underground prison."])
    ShowText(["Tamamo and Erubetie should be captured there."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's right... let's rescue Tamamo and the others first!"])
    ConditionalBranch([4, 420, 0])
      ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
      ShowText(["\\n<Yao>"])
      ShowText(["Finally, you've returned here..."])
      ShowText(["I will be there right away, Tamamo-sama...!"])
      ConditionalBranch([4, 106, 0])
        ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
        ShowText(["\\n<Nanabi>"])
        ShowText(["Hachio... why do you have a face like the first loyal servant?"])
        ShowText(["My desire to save Tamamo-sama is greater than yours!"])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ConditionalBranch([4, 106, 0])
        ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
        ShowText(["\\n<Nanabi>"])
        ShowText(["Tamamo-sama..."])
        ShowText(["This Nan'ao will come to your rescue right away...!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["I'm going to help Erubetie~!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["First, we will join up with Tamamo and Erubetie,"])
    ShowText(["And then aim for the throne room— that's the plan."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even though the attack from Demiurge has disrupted our control, this is still the enemy's castle."])
    ShowText(["We must be prepared for consecutive battles—"])
    ChangeMapDisplay([0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"dungeon_maouzyou2\", @volume=100, @pitch=100)"])
    EraseEvent([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    CallCommonEvent([411])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["mariel_fc1", 3, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["The lower-ranking angels have not been given deployment orders."])
    ShowText(["We won't be able to handle you all..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    CallCommonEvent([412])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If we pincer attack with Hiruko and the others, we can easily defeat the enemy..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even if we do that, the enemy will keep pouring in."])
    ShowText(["Leave it to Hiruko for now, let's quickly head to the throne room!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If we pincer attack with Hiruko and the others, we can easily defeat the enemy..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even if we do that, the enemy will keep pouring in."])
    ShowText(["Leave it to Hiruko for now, let's quickly head to the throne room!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If we pincer attack with Hiruko and the others, we can easily defeat the enemy..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Even if we do that, the enemy will keep pouring in."])
    ShowText(["Leave it to Hiruko for now, let's quickly head to the throne room!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    CallCommonEvent([414])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What are you doing, Monster Lord..."])
    ShowText(["Eden will deal with me, so you all hurry to the upper floor."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Though I said that, the Holy Lance Longinus is indeed a threat."])
    ShowText(["It might be too much for you all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, I'll leave this to you..."])
    Empty([])

  Page 2
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What are you doing, Monster Lord..."])
    ShowText(["Eden will deal with me, so you all hurry to the upper floor."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Though I said that, the Holy Lance Longinus is indeed a threat."])
    ShowText(["It might be too much for you all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, I'll leave this to you..."])
    Empty([])

  Page 2
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What are you doing, Monster Lord..."])
    ShowText(["Eden will deal with me, so you all hurry to the upper floor."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Though I said that, the Holy Lance Longinus is indeed a threat."])
    ShowText(["It might be too much for you all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, I'll leave this to you..."])
    Empty([])

  Page 2
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What are you doing, Monster Lord..."])
    ShowText(["Eden will deal with me, so you all hurry to the upper floor."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Though I said that, the Holy Lance Longinus is indeed a threat."])
    ShowText(["It might be too much for you all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, I'll leave this to you..."])
    Empty([])

  Page 2
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What are you doing, Monster Lord..."])
    ShowText(["Eden will deal with me, so you all hurry to the upper floor."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Though I said that, the Holy Lance Longinus is indeed a threat."])
    ShowText(["It might be too much for you all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, I'll leave this to you..."])
    Empty([])

  Page 2
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What are you doing, Monster Lord..."])
    ShowText(["Eden will deal with me, so you all hurry to the upper floor."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Though I said that, the Holy Lance Longinus is indeed a threat."])
    ShowText(["It might be too much for you all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, I'll leave this to you..."])
    Empty([])

  Page 2
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["What are you doing, Monster Lord..."])
    ShowText(["Eden will deal with me, so you all hurry to the upper floor."])
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["Though I said that, the Holy Lance Longinus is indeed a threat."])
    ShowText(["It might be too much for you all."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah, I'll leave this to you..."])
    Empty([])

  Page 2
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    CallCommonEvent([414])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    CallCommonEvent([414])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["trinity_fc1", 3, 0, 2])
    ShowText(["\\n<Trinity>"])
    ShowText(["Please, do not be so agitated."])
    ShowText(["For the sake of peace, let us sing...♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["The angels who were here have been deliciously enjoyed."])
    ShowText(["They were crying and reaching climax over and over..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["hiruko_fc1", 0, 0, 2])
    ShowText(["\\n<Hiruko>"])
    ShowText(["There was a guardian of some treasure, so I ate it."])
    ShowText(["I have no interest in treasure, you may take it with you."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1040, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([873, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([267, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([269, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2331, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([8, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([775, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
